![]() Sometimes a single wrecking ball is not enough. Players have the freedom of invention with their machines, selecting from a wide range of parts to build their machines with. The game allows players to design and build unique machines of destruction with their imaginations being their only limitation. Players are in control of the process of destruction from start to finish. ‘ Instruments of Destruction’ on the other hand, allows players to unleash as much destruction as they want without any of the nasty consequences that come with it in real life. Unleashing the destructive power of a wrecking ball. However, the urge to destroy stuff is something plenty of little kids and adults alike have given into at some point or another, and generally, the consequences aren’t all that great. There are also 2x Reset options, one for Input Mappings and the other for Part Controls.The urge to destroy things is generally discouraged throughout life, mostly because destruction does not generally have a positive or upbuilding outcome or purpose. We can also change the input method by clicking the Show Inputs text or using the arrows to navigate between methods. The Input mapping panel is for Assigning keys to Parts (objects) and for remapping controls to other keys (aka Binding). This option also adds more Weight to the object itself, and will increase the Cost for it as well. With this option checked, the object will be Reinforced and won't bend as much (or at all) under heavy weight or strain. This option can also be considered a "speed" or "power" option as well, especially when using Wheels or Flight objects. ![]() The Tune Strength option is a range from 0.1 to 3.0. Normal Slider Toggle Auto-Retract Auto-Extend Oscillate Tune Strength The different activation modes that are selectable for that object. This is the same as pressing X or Del on your keyboard.Ī small thumbnail showing the selected object. This will simply Delete the selected object. Currently only Forward and Reverse are available (for all Motion objects). Sometimes this is also considered a "Speed" setting.Ī button to change the angle of the object itself in the editor (same as rotating with R). How strong the motion/action is for the object. ![]() Invalid/disabled when all nodes are connected. Which of the orange 'connector' nodes is connected to another object. The object's available input controls and checkboxes to Enable (default) or Disable them. These are onscreen buttons that mimic the same actions as the Arrow Keys on your keyboard (Up, Down, Left & Right). These are also known as " Color Groups" because once selected, the object you're changing the color of will be moved to that 'group'. How much the vehicle will cost, it's weight, and how many parts we've used out of the Vehicle budget.īrings up 16 different color palettes to choose from. This will display the Advanced options panel (see the Advanced options section below) Mirror mode will mirror object placement, rotation and any other settings to both sides of the vehicle, basing on orange floating arrows appearing at the center of the vehicle. Text displaying what Game Mode we are currently in. Play the map with our currently loaded vehicle. Works only with object which have two opposed connectors. Repeat the placement of the previously placed object. Here we can completely erase and reset our vehicle back to just the starting Cab. Upload or Browse a vehicle to/from the Steam Workshop. ![]() Load one of the Showcase vehicles that you have unlocked via progressing through the Single player campaign. This does not affect Steam Workshop (you can have as many as you like!) This will save an IODV file to:Ī maximum of only 210 local vehicles can be saved. Save the vehicle locally to one of the 210 save slots. This menu contains the following options : You have to go to the Main Menu first to change those options. You cannot change options like Graphics, Display or Audio from here.
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